What's new in Town?
- Halloween surprise features adjusted.
- New posters for the booth.
- FIXED: men and cars are not spawned after switch from night to rush hour.
4.0.59
- countryroads
- Posts: 8844
- Joined: Tue Apr 27, 2010 3:38 am
- Name: Marty
- Location: Mansfield, Ohio USA
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Re: 4.0.59
Hi Pasha,
Sydney, Australia has pumpkins now for Halloween.
I will do more testing later.
Marty
Sydney, Australia has pumpkins now for Halloween.
I will do more testing later.

Marty
- countryroads
- Posts: 8844
- Joined: Tue Apr 27, 2010 3:38 am
- Name: Marty
- Location: Mansfield, Ohio USA
- Contact:
Re: 4.0.59
Hi Pasha,
I have found 2 problems so far.
Some of the people are walking up the open door.
Once this happens, the door will not close.
See first screenshot.
Another time, a woman got out of a VW beetle and walked in front of the open door.
She just walked and would not move.
See second screenshot.
Marty
I have found 2 problems so far.
Some of the people are walking up the open door.
Once this happens, the door will not close.
See first screenshot.
Another time, a woman got out of a VW beetle and walked in front of the open door.
She just walked and would not move.
See second screenshot.

Marty
- countryroads
- Posts: 8844
- Joined: Tue Apr 27, 2010 3:38 am
- Name: Marty
- Location: Mansfield, Ohio USA
- Contact:
Re: 4.0.59
Hi Pasha,
Once people walk up a door and the door remains open,
auto traffic stops at each open door causing all traffic to stop.
You can tap the auto stopped at open door and start traffic moving again.
But you can do nothing about the open doors.
The first screenshot is debug report after people have walked up doors and then a man was walking without moving in front of open door.
The second screenshot is a man walking up another door.
Marty
Once people walk up a door and the door remains open,
auto traffic stops at each open door causing all traffic to stop.
You can tap the auto stopped at open door and start traffic moving again.
But you can do nothing about the open doors.
The first screenshot is debug report after people have walked up doors and then a man was walking without moving in front of open door.
The second screenshot is a man walking up another door.

Marty
Re: 4.0.59
Hi Pasha,
After what Marty wrote i have the feeling this has to do with the same issue(s):
Cars stop, sometimes people may get in or off the car, but regularly car doesn't resume motion.
Resuming motion can only be done by hand.
If someone gets off they sometimes can't enter a door, since the door doesn't open.
The person keeps walking as if they are walking on a treadmill.
The specific door can't be opened by hand and the person can't be clicked.
As if it is a ghost.
I have two cities with the Town landscape, Leiden and Mansfield.
Once a ghost person is there in Leiden for instance and I switch to Mansfield, the same ghost person is in Mansfield at the same spot.
It will also stop other people entering the Town.
And when I want to open another landscape then Town, the program hangs.
Fred.
PS: I love the way big people grow small again as soon as the need to pass a (lower) sunscreen or enter a door!
Edit: I just noticed that the doors sometimes get stuck.
They may open if someone passes or turns in front of a door and then won't close.
Here also they can't be closed manually then.
After what Marty wrote i have the feeling this has to do with the same issue(s):
Cars stop, sometimes people may get in or off the car, but regularly car doesn't resume motion.
Resuming motion can only be done by hand.
If someone gets off they sometimes can't enter a door, since the door doesn't open.
The person keeps walking as if they are walking on a treadmill.
The specific door can't be opened by hand and the person can't be clicked.
As if it is a ghost.
I have two cities with the Town landscape, Leiden and Mansfield.
Once a ghost person is there in Leiden for instance and I switch to Mansfield, the same ghost person is in Mansfield at the same spot.
It will also stop other people entering the Town.
And when I want to open another landscape then Town, the program hangs.
Fred.
PS: I love the way big people grow small again as soon as the need to pass a (lower) sunscreen or enter a door!
Edit: I just noticed that the doors sometimes get stuck.
They may open if someone passes or turns in front of a door and then won't close.
Here also they can't be closed manually then.
- countryroads
- Posts: 8844
- Joined: Tue Apr 27, 2010 3:38 am
- Name: Marty
- Location: Mansfield, Ohio USA
- Contact:
Re: 4.0.59
Hi Pasha,
I tried changing from Town landscape to Valley after doors have become open and will not close.
Just as Fred has posted, the program hangs with the black load screen.
I tried the above while in debug mode.
The debug report was really big.
The following 3 screenshots are just a portion of the report.
The errors keep repeating making for the big report.
I hope these help.
Marty
I tried changing from Town landscape to Valley after doors have become open and will not close.
Just as Fred has posted, the program hangs with the black load screen.
I tried the above while in debug mode.
The debug report was really big.
The following 3 screenshots are just a portion of the report.
The errors keep repeating making for the big report.
I hope these help.
Marty
- par
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- Joined: Mon Sep 21, 2009 11:56 am
- Name: Pasha
- Location: Saint-Petersburg, Russia
- Contact:
Re: 4.0.59
Marty, Fred, thank you so much for the reports and kind words.
I hope I have fixed the door problem in the new build.
Sorry it took a while.
I hope I have fixed the door problem in the new build.
Sorry it took a while.